Improve Buffer Textures and flush Image Stores  ( #2088 ) 
						
					 
				 
				2021-03-08 18:43:39 -03:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									 
							
						
					 
				 
				
					
						
							
							Fix shader LOP3 predicate write condition ( #1910 ) 
						
					 
				 
				2021-01-14 01:07:50 +01:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									 
							
						
					 
				 
				
					
						
							
							Support multiple destination operands on shader IR and shuffle predicates ( #1964 ) 
						
					 
				 
				2021-01-28 10:59:47 +11:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									 
							
						
					 
				 
				
					
						
							
							Use multiple dest operands for shader call instructions ( #1975 ) 
						
					 
				 
				2021-02-01 11:13:38 +11:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									 
							
						
					 
				 
				
					
						
							
							Use multiple dest operands for shader call instructions ( #1975 ) 
						
					 
				 
				2021-02-01 11:13:38 +11:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									 
							
						
					 
				 
				
					
						
							
							Traverse PhiNodes for Bindless Elimination ( #2089 ) 
						
					 
				 
				2021-03-09 17:27:44 -03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Implement lazy flush-on-read for Buffers (SSBO/Copy) ( #1790 ) 
						
					 
				 
				2021-01-17 17:08:06 -03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Implement lazy flush-on-read for Buffers (SSBO/Copy) ( #1790 ) 
						
					 
				 
				2021-01-17 17:08:06 -03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Implement Force Early Z Register ( #1755 ) 
						
					 
				 
				2020-12-02 00:13:27 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Salieri: shader cache ( #1701 ) 
						
					 
				 
				2020-11-13 00:15:34 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Support texture rectangle targets (non-normalized coords) 
						
					 
				 
				2020-01-09 02:13:00 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Add support for shader atomic min/max (S32) ( #1948 ) 
						
					 
				 
				2021-01-26 17:38:33 +11:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Avoid sampler conflicts on bindless samplers with the same name ( #1642 ) 
						
					 
				 
				2020-10-28 21:20:43 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Simplify handling of shader vertex A ( #1999 ) 
						
					 
				 
				2021-02-08 10:42:17 +11:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Salieri: shader cache ( #1701 ) 
						
					 
				 
				2020-11-13 00:15:34 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Salieri: shader cache ( #1701 ) 
						
					 
				 
				2020-11-13 00:15:34 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Salieri: shader cache ( #1701 ) 
						
					 
				 
				2020-11-13 00:15:34 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Implement SULD shader instruction ( #1117 ) 
						
					 
				 
				2020-04-22 09:35:28 +10:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Improve Buffer Textures and flush Image Stores  ( #2088 ) 
						
					 
				 
				2021-03-08 18:43:39 -03:00