 8fa248ceb4
			
		
	
	
		8fa248ceb4
		
			
		
	
	
	
	
		
			
			* Add MVK basics. * Use appropriate output attribute types * 4kb vertex alignment, bunch of fixes * Add reduced shader precision mode for mvk. * Disable ASTC on MVK for now * Only request robustnes2 when it is available. * It's just the one feature actually * Add triangle fan conversion * Allow NullDescriptor on MVK for some reason. * Force safe blit on MoltenVK * Use ASTC only when formats are all available. * Disable multilevel 3d texture views * Filter duplicate render targets (on backend) * Add Automatic MoltenVK Configuration * Do not create color attachment views with formats that are not RT compatible * Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats * FIx rebase for Vertex Attrib State * Fix 4b alignment for vertex * Use asynchronous queue submits for MVK * Ensure color clear shader has correct output type * Update MoltenVK config * Always use MoltenVK workarounds on MacOS * Make MVK supersede all vendors * Fix rebase * Various fixes on rebase * Get portability flags from extension * Fix some minor rebasing issues * Style change * Use LibraryImport for MVKConfiguration * Rename MoltenVK vendor to Apple Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B. * Fix features2 rebase conflict * Rename fragment output type * Add missing check for fragment output types Might have caused the crash in MK8 * Only do fragment output specialization on MoltenVK * Avoid copy when passing capabilities * Self feedback * Address feedback Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: nastys <nastys@users.noreply.github.com>
		
			
				
	
	
		
			765 lines
		
	
	
		
			No EOL
		
	
	
		
			32 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			765 lines
		
	
	
		
			No EOL
		
	
	
		
			32 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Ryujinx.Common;
 | |
| using Ryujinx.Graphics.Shader.StructuredIr;
 | |
| using Ryujinx.Graphics.Shader.Translation;
 | |
| using System;
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| using System.Collections.Generic;
 | |
| using System.Linq;
 | |
| using System.Numerics;
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| 
 | |
| namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
 | |
| {
 | |
|     static class Declarations
 | |
|     {
 | |
|         public static void Declare(CodeGenContext context, StructuredProgramInfo info)
 | |
|         {
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|             context.AppendLine(context.Config.Options.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core");
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|             context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
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| 
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|             if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
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|             {
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|                 context.AppendLine("#extension GL_ARB_shader_ballot : enable");
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|             }
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|             else
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|             {
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|                 context.AppendLine("#extension GL_KHR_shader_subgroup_basic : enable");
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|                 context.AppendLine("#extension GL_KHR_shader_subgroup_ballot : enable");
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|             }
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| 
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|             context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
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|             context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
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|             context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable");
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| 
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|             if (context.Config.Stage == ShaderStage.Compute)
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|             {
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|                 context.AppendLine("#extension GL_ARB_compute_shader : enable");
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|             }
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|             else if (context.Config.Stage == ShaderStage.Fragment)
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|             {
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|                 if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
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|                 {
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|                     context.AppendLine("#extension GL_ARB_fragment_shader_interlock : enable");
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|                 }
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|                 else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel())
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|                 {
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|                     context.AppendLine("#extension GL_INTEL_fragment_shader_ordering : enable");
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|                 }
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|             }
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|             else
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|             {
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|                 if (context.Config.Stage == ShaderStage.Vertex)
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|                 {
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|                     context.AppendLine("#extension GL_ARB_shader_draw_parameters : enable");
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|                 }
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| 
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|                 context.AppendLine("#extension GL_ARB_shader_viewport_layer_array : enable");
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|             }
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| 
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|             if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
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|             {
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|                 context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable");
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|             }
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| 
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|             context.AppendLine("#pragma optionNV(fastmath off)");
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|             context.AppendLine();
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| 
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|             context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
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|             context.AppendLine();
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| 
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|             if (context.Config.Stage == ShaderStage.Compute)
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|             {
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|                 int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4);
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| 
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|                 if (localMemorySize != 0)
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|                 {
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|                     string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
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| 
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|                     context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
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|                     context.AppendLine();
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|                 }
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| 
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|                 int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4);
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| 
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|                 if (sharedMemorySize != 0)
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|                 {
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|                     string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize);
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| 
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|                     context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];");
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|                     context.AppendLine();
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|                 }
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|             }
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|             else if (context.Config.LocalMemorySize != 0)
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|             {
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|                 int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);
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| 
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|                 string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
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| 
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|                 context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
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|                 context.AppendLine();
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|             }
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| 
 | |
|             var cBufferDescriptors = context.Config.GetConstantBufferDescriptors();
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|             if (cBufferDescriptors.Length != 0)
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|             {
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|                 DeclareUniforms(context, cBufferDescriptors);
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| 
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|                 context.AppendLine();
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|             }
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| 
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|             var sBufferDescriptors = context.Config.GetStorageBufferDescriptors();
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|             if (sBufferDescriptors.Length != 0)
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|             {
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|                 DeclareStorages(context, sBufferDescriptors);
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| 
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|                 context.AppendLine();
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|             }
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| 
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|             var textureDescriptors = context.Config.GetTextureDescriptors();
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|             if (textureDescriptors.Length != 0)
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|             {
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|                 DeclareSamplers(context, textureDescriptors);
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| 
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|                 context.AppendLine();
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|             }
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| 
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|             var imageDescriptors = context.Config.GetImageDescriptors();
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|             if (imageDescriptors.Length != 0)
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|             {
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|                 DeclareImages(context, imageDescriptors);
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| 
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|                 context.AppendLine();
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|             }
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| 
 | |
|             if (context.Config.Stage != ShaderStage.Compute)
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|             {
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|                 if (context.Config.Stage == ShaderStage.Geometry)
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|                 {
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|                     InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology();
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|                     string inPrimitive = inputTopology.ToGlslString();
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| 
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|                     context.AppendLine($"layout (invocations = {context.Config.ThreadsPerInputPrimitive}, {inPrimitive}) in;");
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| 
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|                     if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
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|                     {
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|                         context.AppendLine($"layout (passthrough) in gl_PerVertex");
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|                         context.EnterScope();
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|                         context.AppendLine("vec4 gl_Position;");
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|                         context.AppendLine("float gl_PointSize;");
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|                         context.AppendLine("float gl_ClipDistance[];");
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|                         context.LeaveScope(";");
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|                     }
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|                     else
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|                     {
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|                         string outPrimitive = context.Config.OutputTopology.ToGlslString();
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| 
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|                         int maxOutputVertices = context.Config.GpPassthrough
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|                             ? inputTopology.ToInputVertices()
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|                             : context.Config.MaxOutputVertices;
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| 
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|                         context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
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|                     }
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| 
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|                     context.AppendLine();
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|                 }
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|                 else if (context.Config.Stage == ShaderStage.TessellationControl)
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|                 {
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|                     int threadsPerInputPrimitive = context.Config.ThreadsPerInputPrimitive;
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| 
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|                     context.AppendLine($"layout (vertices = {threadsPerInputPrimitive}) out;");
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|                     context.AppendLine();
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|                 }
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|                 else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
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|                 {
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|                     bool tessCw = context.Config.GpuAccessor.QueryTessCw();
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| 
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|                     if (context.Config.Options.TargetApi == TargetApi.Vulkan)
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|                     {
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|                         // We invert the front face on Vulkan backend, so we need to do that here aswell.
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|                         tessCw = !tessCw;
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|                     }
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| 
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|                     string patchType = context.Config.GpuAccessor.QueryTessPatchType().ToGlsl();
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|                     string spacing = context.Config.GpuAccessor.QueryTessSpacing().ToGlsl();
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|                     string windingOrder = tessCw ? "cw" : "ccw";
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| 
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|                     context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;");
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|                     context.AppendLine();
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|                 }
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| 
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|                 if (context.Config.UsedInputAttributes != 0 || context.Config.GpPassthrough)
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|                 {
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|                     DeclareInputAttributes(context, info);
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| 
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|                     context.AppendLine();
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|                 }
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| 
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|                 if (context.Config.UsedOutputAttributes != 0 || context.Config.Stage != ShaderStage.Fragment)
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|                 {
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|                     DeclareOutputAttributes(context, info);
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| 
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|                     context.AppendLine();
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|                 }
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| 
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|                 if (context.Config.UsedInputAttributesPerPatch.Count != 0)
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|                 {
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|                     DeclareInputAttributesPerPatch(context, context.Config.UsedInputAttributesPerPatch);
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| 
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|                     context.AppendLine();
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|                 }
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| 
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|                 if (context.Config.UsedOutputAttributesPerPatch.Count != 0)
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|                 {
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|                     DeclareUsedOutputAttributesPerPatch(context, context.Config.UsedOutputAttributesPerPatch);
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| 
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|                     context.AppendLine();
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|                 }
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| 
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|                 if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
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|                 {
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|                     var tfOutput = context.Info.GetTransformFeedbackOutput(AttributeConsts.PositionX);
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|                     if (tfOutput.Valid)
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|                     {
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|                         context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex");
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|                         context.EnterScope();
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|                         context.AppendLine("vec4 gl_Position;");
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|                         context.LeaveScope(context.Config.Stage == ShaderStage.TessellationControl ? " gl_out[];" : ";");
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|                     }
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|                 }
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|             }
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|             else
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|             {
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|                 string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX());
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|                 string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY());
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|                 string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ());
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| 
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|                 context.AppendLine(
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|                     "layout (" +
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|                     $"local_size_x = {localSizeX}, " +
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|                     $"local_size_y = {localSizeY}, " +
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|                     $"local_size_z = {localSizeZ}) in;");
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|                 context.AppendLine();
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|             }
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| 
 | |
|             bool isFragment = context.Config.Stage == ShaderStage.Fragment;
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| 
 | |
|             if (isFragment || context.Config.Stage == ShaderStage.Compute || context.Config.Stage == ShaderStage.Vertex)
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|             {
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|                 if (isFragment && context.Config.GpuAccessor.QueryEarlyZForce())
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|                 {
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|                     context.AppendLine("layout(early_fragment_tests) in;");
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|                     context.AppendLine();
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|                 }
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| 
 | |
|                 if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
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|                 {
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|                     string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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| 
 | |
|                     int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length;
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| 
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|                     if (isFragment)
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|                     {
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|                         scaleElements++; // Also includes render target scale, for gl_FragCoord.
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|                     }
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| 
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|                     DeclareSupportUniformBlock(context, context.Config.Stage, scaleElements);
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| 
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|                     if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling) && scaleElements != 0)
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|                     {
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|                         AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
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|                         context.AppendLine();
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|                     }
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|                 }
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|                 else if (isFragment || context.Config.Stage == ShaderStage.Vertex)
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|                 {
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|                     DeclareSupportUniformBlock(context, context.Config.Stage, 0);
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|                 }
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl");
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Storage) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl");
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
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|             }
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| 
 | |
|             if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
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|             }
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| 
 | |
|             if ((info.HelperFunctionsMask & HelperFunctionsMask.StoreSharedSmallInt) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreSharedSmallInt.glsl");
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.StoreStorageSmallInt) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreStorageSmallInt.glsl");
 | |
|             }
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| 
 | |
|             if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
 | |
|             }
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|         }
 | |
| 
 | |
|         private static string GetTfLayout(TransformFeedbackOutput tfOutput)
 | |
|         {
 | |
|             if (tfOutput.Valid)
 | |
|             {
 | |
|                 return $"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) ";
 | |
|             }
 | |
| 
 | |
|             return string.Empty;
 | |
|         }
 | |
| 
 | |
|         public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
 | |
|         {
 | |
|             foreach (AstOperand decl in function.Locals)
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|             {
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|                 string name = context.OperandManager.DeclareLocal(decl);
 | |
| 
 | |
|                 context.AppendLine(GetVarTypeName(context, decl.VarType) + " " + name + ";");
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|             }
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|         }
 | |
| 
 | |
|         public static string GetVarTypeName(CodeGenContext context, AggregateType type, bool precise = true)
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|         {
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|             if (context.Config.GpuAccessor.QueryHostReducedPrecision())
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|             {
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|                 precise = false;
 | |
|             }
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| 
 | |
|             return type switch
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|             {
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|                 AggregateType.Void => "void",
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|                 AggregateType.Bool => "bool",
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|                 AggregateType.FP32 => precise ? "precise float" : "float",
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|                 AggregateType.FP64 => "double",
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|                 AggregateType.S32 => "int",
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|                 AggregateType.U32 => "uint",
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|                 AggregateType.Vector2 | AggregateType.Bool => "bvec2",
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|                 AggregateType.Vector2 | AggregateType.FP32 => precise ? "precise vec2" : "vec2",
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|                 AggregateType.Vector2 | AggregateType.FP64 => "dvec2",
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|                 AggregateType.Vector2 | AggregateType.S32 => "ivec2",
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|                 AggregateType.Vector2 | AggregateType.U32 => "uvec2",
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|                 AggregateType.Vector3 | AggregateType.Bool => "bvec3",
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|                 AggregateType.Vector3 | AggregateType.FP32 => precise ? "precise vec3" : "vec3",
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|                 AggregateType.Vector3 | AggregateType.FP64 => "dvec3",
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|                 AggregateType.Vector3 | AggregateType.S32 => "ivec3",
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|                 AggregateType.Vector3 | AggregateType.U32 => "uvec3",
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|                 AggregateType.Vector4 | AggregateType.Bool => "bvec4",
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|                 AggregateType.Vector4 | AggregateType.FP32 => precise ? "precise vec4" : "vec4",
 | |
|                 AggregateType.Vector4 | AggregateType.FP64 => "dvec4",
 | |
|                 AggregateType.Vector4 | AggregateType.S32 => "ivec4",
 | |
|                 AggregateType.Vector4 | AggregateType.U32 => "uvec4",
 | |
|                 _ => throw new ArgumentException($"Invalid variable type \"{type}\".")
 | |
|             };
 | |
|         }
 | |
| 
 | |
|         private static void DeclareUniforms(CodeGenContext context, BufferDescriptor[] descriptors)
 | |
|         {
 | |
|             string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
 | |
| 
 | |
|             if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
 | |
|             {
 | |
|                 string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
 | |
| 
 | |
|                 ubName += "_" + DefaultNames.UniformNamePrefix;
 | |
| 
 | |
|                 string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";
 | |
| 
 | |
|                 context.AppendLine($"layout (binding = {context.Config.FirstConstantBufferBinding}, std140) uniform {blockName}");
 | |
|                 context.EnterScope();
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|                 context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");
 | |
|                 context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];");
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 foreach (var descriptor in descriptors)
 | |
|                 {
 | |
|                     string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
 | |
| 
 | |
|                     ubName += "_" + DefaultNames.UniformNamePrefix + descriptor.Slot;
 | |
| 
 | |
|                     context.AppendLine($"layout (binding = {descriptor.Binding}, std140) uniform {ubName}");
 | |
|                     context.EnterScope();
 | |
|                     context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, descriptor.Slot, false) + ubSize + ";");
 | |
|                     context.LeaveScope(";");
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static void DeclareStorages(CodeGenContext context, BufferDescriptor[] descriptors)
 | |
|         {
 | |
|             string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
 | |
| 
 | |
|             sbName += "_" + DefaultNames.StorageNamePrefix;
 | |
| 
 | |
|             string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
 | |
| 
 | |
|             string layout = context.Config.Options.TargetApi == TargetApi.Vulkan ? ", set = 1" : string.Empty;
 | |
| 
 | |
|             context.AppendLine($"layout (binding = {context.Config.FirstStorageBufferBinding}{layout}, std430) buffer {blockName}");
 | |
|             context.EnterScope();
 | |
|             context.AppendLine("uint " + DefaultNames.DataName + "[];");
 | |
|             context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];");
 | |
|         }
 | |
| 
 | |
|         private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors)
 | |
|         {
 | |
|             int arraySize = 0;
 | |
|             foreach (var descriptor in descriptors)
 | |
|             {
 | |
|                 if (descriptor.Type.HasFlag(SamplerType.Indexed))
 | |
|                 {
 | |
|                     if (arraySize == 0)
 | |
|                     {
 | |
|                         arraySize = ShaderConfig.SamplerArraySize;
 | |
|                     }
 | |
|                     else if (--arraySize != 0)
 | |
|                     {
 | |
|                         continue;
 | |
|                     }
 | |
|                 }
 | |
| 
 | |
|                 string indexExpr = NumberFormatter.FormatInt(arraySize);
 | |
| 
 | |
|                 string samplerName = OperandManager.GetSamplerName(
 | |
|                     context.Config.Stage,
 | |
|                     descriptor.CbufSlot,
 | |
|                     descriptor.HandleIndex,
 | |
|                     descriptor.Type.HasFlag(SamplerType.Indexed),
 | |
|                     indexExpr);
 | |
| 
 | |
|                 string samplerTypeName = descriptor.Type.ToGlslSamplerType();
 | |
| 
 | |
|                 string layout = string.Empty;
 | |
| 
 | |
|                 if (context.Config.Options.TargetApi == TargetApi.Vulkan)
 | |
|                 {
 | |
|                     layout = ", set = 2";
 | |
|                 }
 | |
| 
 | |
|                 context.AppendLine($"layout (binding = {descriptor.Binding}{layout}) uniform {samplerTypeName} {samplerName};");
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static void DeclareImages(CodeGenContext context, TextureDescriptor[] descriptors)
 | |
|         {
 | |
|             int arraySize = 0;
 | |
|             foreach (var descriptor in descriptors)
 | |
|             {
 | |
|                 if (descriptor.Type.HasFlag(SamplerType.Indexed))
 | |
|                 {
 | |
|                     if (arraySize == 0)
 | |
|                     {
 | |
|                         arraySize = ShaderConfig.SamplerArraySize;
 | |
|                     }
 | |
|                     else if (--arraySize != 0)
 | |
|                     {
 | |
|                         continue;
 | |
|                     }
 | |
|                 }
 | |
| 
 | |
|                 string indexExpr = NumberFormatter.FormatInt(arraySize);
 | |
| 
 | |
|                 string imageName = OperandManager.GetImageName(
 | |
|                     context.Config.Stage,
 | |
|                     descriptor.CbufSlot,
 | |
|                     descriptor.HandleIndex,
 | |
|                     descriptor.Format,
 | |
|                     descriptor.Type.HasFlag(SamplerType.Indexed),
 | |
|                     indexExpr);
 | |
| 
 | |
|                 string imageTypeName = descriptor.Type.ToGlslImageType(descriptor.Format.GetComponentType());
 | |
| 
 | |
|                 if (descriptor.Flags.HasFlag(TextureUsageFlags.ImageCoherent))
 | |
|                 {
 | |
|                     imageTypeName = "coherent " + imageTypeName;
 | |
|                 }
 | |
| 
 | |
|                 string layout = descriptor.Format.ToGlslFormat();
 | |
| 
 | |
|                 if (!string.IsNullOrEmpty(layout))
 | |
|                 {
 | |
|                     layout = ", " + layout;
 | |
|                 }
 | |
| 
 | |
|                 if (context.Config.Options.TargetApi == TargetApi.Vulkan)
 | |
|                 {
 | |
|                     layout = $", set = 3{layout}";
 | |
|                 }
 | |
| 
 | |
|                 context.AppendLine($"layout (binding = {descriptor.Binding}{layout}) uniform {imageTypeName} {imageName};");
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
 | |
|         {
 | |
|             if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing))
 | |
|             {
 | |
|                 string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
 | |
| 
 | |
|                 context.AppendLine($"layout (location = 0) in vec4 {DefaultNames.IAttributePrefix}{suffix}[{Constants.MaxAttributes}];");
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 int usedAttributes = context.Config.UsedInputAttributes | context.Config.PassthroughAttributes;
 | |
|                 while (usedAttributes != 0)
 | |
|                 {
 | |
|                     int index = BitOperations.TrailingZeroCount(usedAttributes);
 | |
|                     DeclareInputAttribute(context, info, index);
 | |
|                     usedAttributes &= ~(1 << index);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static void DeclareInputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
 | |
|         {
 | |
|             foreach (int attr in attrs.Order())
 | |
|             {
 | |
|                 DeclareInputAttributePerPatch(context, attr);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static void DeclareInputAttribute(CodeGenContext context, StructuredProgramInfo info, int attr)
 | |
|         {
 | |
|             string suffix = AttributeInfo.IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: false) ? "[]" : string.Empty;
 | |
|             string iq = string.Empty;
 | |
| 
 | |
|             if (context.Config.Stage == ShaderStage.Fragment)
 | |
|             {
 | |
|                 iq = context.Config.ImapTypes[attr].GetFirstUsedType() switch
 | |
|                 {
 | |
|                     PixelImap.Constant => "flat ",
 | |
|                     PixelImap.ScreenLinear => "noperspective ",
 | |
|                     _ => string.Empty
 | |
|                 };
 | |
|             }
 | |
| 
 | |
|             string name = $"{DefaultNames.IAttributePrefix}{attr}";
 | |
| 
 | |
|             if (context.Config.TransformFeedbackEnabled && context.Config.Stage == ShaderStage.Fragment)
 | |
|             {
 | |
|                 for (int c = 0; c < 4; c++)
 | |
|                 {
 | |
|                     char swzMask = "xyzw"[c];
 | |
| 
 | |
|                     context.AppendLine($"layout (location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};");
 | |
|                 }
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 bool passthrough = (context.Config.PassthroughAttributes & (1 << attr)) != 0;
 | |
|                 string pass = passthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough() ? "passthrough, " : string.Empty;
 | |
|                 string type;
 | |
| 
 | |
|                 if (context.Config.Stage == ShaderStage.Vertex)
 | |
|                 {
 | |
|                     type = context.Config.GpuAccessor.QueryAttributeType(attr).ToVec4Type();
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     type = AttributeType.Float.ToVec4Type();
 | |
|                 }
 | |
| 
 | |
|                 context.AppendLine($"layout ({pass}location = {attr}) {iq}in {type} {name}{suffix};");
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static void DeclareInputAttributePerPatch(CodeGenContext context, int attr)
 | |
|         {
 | |
|             int location = context.Config.GetPerPatchAttributeLocation(attr);
 | |
|             string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
 | |
| 
 | |
|             context.AppendLine($"layout (location = {location}) patch in vec4 {name};");
 | |
|         }
 | |
| 
 | |
|         private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
 | |
|         {
 | |
|             if (context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing))
 | |
|             {
 | |
|                 context.AppendLine($"layout (location = 0) out vec4 {DefaultNames.OAttributePrefix}[{Constants.MaxAttributes}];");
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 int usedAttributes = context.Config.UsedOutputAttributes;
 | |
|                 while (usedAttributes != 0)
 | |
|                 {
 | |
|                     int index = BitOperations.TrailingZeroCount(usedAttributes);
 | |
|                     DeclareOutputAttribute(context, index);
 | |
|                     usedAttributes &= ~(1 << index);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static void DeclareOutputAttribute(CodeGenContext context, int attr)
 | |
|         {
 | |
|             string suffix = AttributeInfo.IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: true) ? "[]" : string.Empty;
 | |
|             string name = $"{DefaultNames.OAttributePrefix}{attr}{suffix}";
 | |
| 
 | |
|             if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
 | |
|             {
 | |
|                 int attrOffset = AttributeConsts.UserAttributeBase + attr * 16;
 | |
|                 int components = context.Config.LastInPipeline ? context.Info.GetTransformFeedbackOutputComponents(attrOffset) : 1;
 | |
| 
 | |
|                 if (components > 1)
 | |
|                 {
 | |
|                     string type = components switch
 | |
|                     {
 | |
|                         2 => "vec2",
 | |
|                         3 => "vec3",
 | |
|                         4 => "vec4",
 | |
|                         _ => "float"
 | |
|                     };
 | |
| 
 | |
|                     string xfb = string.Empty;
 | |
| 
 | |
|                     var tfOutput = context.Info.GetTransformFeedbackOutput(attrOffset);
 | |
|                     if (tfOutput.Valid)
 | |
|                     {
 | |
|                         xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
 | |
|                     }
 | |
| 
 | |
|                     context.AppendLine($"layout (location = {attr}{xfb}) out {type} {name};");
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     for (int c = 0; c < 4; c++)
 | |
|                     {
 | |
|                         char swzMask = "xyzw"[c];
 | |
| 
 | |
|                         string xfb = string.Empty;
 | |
| 
 | |
|                         var tfOutput = context.Info.GetTransformFeedbackOutput(attrOffset + c * 4);
 | |
|                         if (tfOutput.Valid)
 | |
|                         {
 | |
|                             xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
 | |
|                         }
 | |
| 
 | |
|                         context.AppendLine($"layout (location = {attr}, component = {c}{xfb}) out float {name}_{swzMask};");
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 string type = context.Config.Stage != ShaderStage.Fragment ? "vec4" :
 | |
|                     context.Config.GpuAccessor.QueryFragmentOutputType(attr) switch
 | |
|                     {
 | |
|                         AttributeType.Sint => "ivec4",
 | |
|                         AttributeType.Uint => "uvec4",
 | |
|                         _ => "vec4"
 | |
|                     };
 | |
| 
 | |
|                 if (context.Config.GpuAccessor.QueryHostReducedPrecision() && context.Config.Stage == ShaderStage.Vertex && attr == 0)
 | |
|                 {
 | |
|                     context.AppendLine($"layout (location = {attr}) invariant out {type} {name};");
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     context.AppendLine($"layout (location = {attr}) out {type} {name};");
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
 | |
|         {
 | |
|             foreach (int attr in attrs.Order())
 | |
|             {
 | |
|                 DeclareOutputAttributePerPatch(context, attr);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static void DeclareOutputAttributePerPatch(CodeGenContext context, int attr)
 | |
|         {
 | |
|             int location = context.Config.GetPerPatchAttributeLocation(attr);
 | |
|             string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
 | |
| 
 | |
|             context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
 | |
|         }
 | |
| 
 | |
|         private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements)
 | |
|         {
 | |
|             bool needsSupportBlock = stage == ShaderStage.Fragment ||
 | |
|                 (context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable());
 | |
| 
 | |
|             if (!needsSupportBlock && scaleElements == 0)
 | |
|             {
 | |
|                 return;
 | |
|             }
 | |
| 
 | |
|             context.AppendLine($"layout (binding = 0, std140) uniform {DefaultNames.SupportBlockName}");
 | |
|             context.EnterScope();
 | |
| 
 | |
|             switch (stage)
 | |
|             {
 | |
|                 case ShaderStage.Fragment:
 | |
|                 case ShaderStage.Vertex:
 | |
|                     context.AppendLine($"uint {DefaultNames.SupportBlockAlphaTestName};");
 | |
|                     context.AppendLine($"bool {DefaultNames.SupportBlockIsBgraName}[{SupportBuffer.FragmentIsBgraCount}];");
 | |
|                     context.AppendLine($"vec4 {DefaultNames.SupportBlockViewportInverse};");
 | |
|                     context.AppendLine($"int {DefaultNames.SupportBlockFragmentScaleCount};");
 | |
|                     break;
 | |
|                 case ShaderStage.Compute:
 | |
|                     context.AppendLine($"uint s_reserved[{SupportBuffer.ComputeRenderScaleOffset / SupportBuffer.FieldSize}];");
 | |
|                     break;
 | |
|             }
 | |
| 
 | |
|             context.AppendLine($"float {DefaultNames.SupportBlockRenderScaleName}[{SupportBuffer.RenderScaleMaxCount}];");
 | |
| 
 | |
|             context.LeaveScope(";");
 | |
|             context.AppendLine();
 | |
|         }
 | |
| 
 | |
|         private static void AppendHelperFunction(CodeGenContext context, string filename)
 | |
|         {
 | |
|             string code = EmbeddedResources.ReadAllText(filename);
 | |
| 
 | |
|             code = code.Replace("\t", CodeGenContext.Tab);
 | |
|             code = code.Replace("$SHARED_MEM$", DefaultNames.SharedMemoryName);
 | |
|             code = code.Replace("$STORAGE_MEM$", OperandManager.GetShaderStagePrefix(context.Config.Stage) + "_" + DefaultNames.StorageNamePrefix);
 | |
| 
 | |
|             if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
 | |
|             {
 | |
|                 code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubGroupInvocationARB");
 | |
|                 code = code.Replace("$SUBGROUP_BROADCAST$", "readInvocationARB");
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubgroupInvocationID");
 | |
|                 code = code.Replace("$SUBGROUP_BROADCAST$", "subgroupBroadcast");
 | |
|             }
 | |
| 
 | |
|             context.AppendLine(code);
 | |
|             context.AppendLine();
 | |
|         }
 | |
|     }
 | |
| } |