`MB` and `GB` can either be interpreted as having base-10 units, or base-2. `MiB` and `GiB` removes this discrepancy so that units of memory are always interpreted using base-2 units. |
||
|---|---|---|
| .. | ||
| OpenGL | ||
| Vulkan | ||
| HeadlessDynamicTextInputHandler.cs | ||
| HeadlessHostUiTheme.cs | ||
| Options.cs | ||
| Program.cs | ||
| Ryujinx.Headless.SDL2.csproj | ||
| SDL2Mouse.cs | ||
| SDL2MouseDriver.cs | ||
| StatusUpdatedEventArgs.cs | ||
| WindowBase.cs | ||