 4738113f29
			
		
	
	
		4738113f29
		
			
		
	
	
	
	
		
			
			* chore : disable unwanted warnings and minor code cleanup * chore : remove more warnings * fix : reorder struct correctly * fix : restore _isKernel and remove useless comment * fix : copy/paste error * fix : restore CallMethod call * fix : whitespace * chore : clean using * feat : remove warnings * fix : simplify warning removal on struct * fix : revert fields deletion and code clean up * fix : re-add RE value * fix : typo
		
			
				
	
	
		
			53 lines
		
	
	
		
			No EOL
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			No EOL
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| 
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| namespace Ryujinx.Graphics.Gpu.Shader
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| {
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|     /// <summary>
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|     /// Shader code addresses in memory for each shader stage.
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|     /// </summary>
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|     struct ShaderAddresses : IEquatable<ShaderAddresses>
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|     {
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| #pragma warning disable CS0649
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|         public ulong VertexA;
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|         public ulong Vertex;
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|         public ulong TessControl;
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|         public ulong TessEvaluation;
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|         public ulong Geometry;
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|         public ulong Fragment;
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| #pragma warning restore CS0649
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| 
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|         /// <summary>
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|         /// Check if the addresses are equal.
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|         /// </summary>
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|         /// <param name="other">Shader addresses structure to compare with</param>
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|         /// <returns>True if they are equal, false otherwise</returns>
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|         public override bool Equals(object other)
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|         {
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|             return other is ShaderAddresses addresses && Equals(addresses);
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|         }
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| 
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|         /// <summary>
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|         /// Check if the addresses are equal.
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|         /// </summary>
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|         /// <param name="other">Shader addresses structure to compare with</param>
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|         /// <returns>True if they are equal, false otherwise</returns>
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|         public bool Equals(ShaderAddresses other)
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|         {
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|             return VertexA        == other.VertexA &&
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|                    Vertex         == other.Vertex &&
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|                    TessControl    == other.TessControl &&
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|                    TessEvaluation == other.TessEvaluation &&
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|                    Geometry       == other.Geometry &&
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|                    Fragment       == other.Fragment;
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|         }
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| 
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|         /// <summary>
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|         /// Computes hash code from the addresses.
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|         /// </summary>
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|         /// <returns>Hash code</returns>
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|         public override int GetHashCode()
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|         {
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|             return HashCode.Combine(VertexA, Vertex, TessControl, TessEvaluation, Geometry, Fragment);
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|         }
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|     }
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| } |