 e6eeb6f09f
			
		
	
	
		e6eeb6f09f
		
			
		
	
	
	
	
		
			
			* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits * Add separate subroutines for program A/B, and copy attributes to a temp * Move finalization code to main * Add new line after flip uniform on the shader * Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo * Address PR feedback
		
			
				
	
	
		
			27 lines
		
	
	
		
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			653 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			No EOL
		
	
	
		
			653 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace Ryujinx.Graphics.Gal
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| {
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|     public class ShaderDeclInfo
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|     {
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|         public string Name { get; private set; }
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| 
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|         public int Index { get; private set; }
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|         public int Cbuf  { get; private set; }
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|         public int Size  { get; private set; }
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| 
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|         public ShaderDeclInfo(string Name, int Index, int Cbuf = 0, int Size = 1)
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|         {
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|             this.Name  = Name;
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|             this.Index = Index;
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|             this.Cbuf  = Cbuf;
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|             this.Size  = Size;
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|         }
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| 
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|         internal void Enlarge(int NewSize)
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|         {
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|             if (Size < NewSize)
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|             {
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|                 Size = NewSize;
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|             }
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|         }
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|     }
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| } |