Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. |
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| .. | ||
| Hid | ||
| System | ||
| Ui | ||
| AppDataManager.cs | ||
| AudioBackend.cs | ||
| ConfigurationFileFormat.cs | ||
| ConfigurationState.cs | ||
| DlcContainer.cs | ||
| DlcNca.cs | ||
| GraphicsDebugLevel.cs | ||
| LoggerModule.cs | ||
| TitleUpdateMetadata.cs | ||