Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. |
||
|---|---|---|
| .. | ||
| Optimizations | ||
| AttributeConsts.cs | ||
| ControlFlowGraph.cs | ||
| Dominance.cs | ||
| EmitterContext.cs | ||
| EmitterContextInsts.cs | ||
| FeatureFlags.cs | ||
| GlobalMemory.cs | ||
| RegisterUsage.cs | ||
| Rewriter.cs | ||
| ShaderConfig.cs | ||
| ShaderHeader.cs | ||
| Ssa.cs | ||
| TranslationCounts.cs | ||
| TranslationFlags.cs | ||
| Translator.cs | ||
| TranslatorContext.cs | ||