* Allow copy destination to have a different scale from source Will result in more scaled copy destinations, but allows scaling in some games that copy textures to the output framebuffer. * Support copying multiple levels/layers Uses glFramebufferTextureLayer to copy multiple layers, copies levels individually (and scales the regions). Remove CopyArrayScaled, since the backend copy handles it now. |
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| .. | ||
| Engine | ||
| Image | ||
| Memory | ||
| Shader | ||
| State | ||
| Synchronization | ||
| ClassId.cs | ||
| Constants.cs | ||
| GpuContext.cs | ||
| GraphicsConfig.cs | ||
| MethodParams.cs | ||
| Ryujinx.Graphics.Gpu.csproj | ||
| ShadowRamControl.cs | ||
| Window.cs | ||