* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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|---|---|---|
| .. | ||
| Jit | ||
| Tracking | ||
| ExceptionCallbacks.cs | ||
| ICpuContext.cs | ||
| ICpuEngine.cs | ||
| IExecutionContext.cs | ||
| ITickSource.cs | ||
| IVirtualMemoryManagerTracked.cs | ||
| MemoryEhMeilleure.cs | ||
| MemoryHelper.cs | ||
| MemoryManagerBase.cs | ||
| Ryujinx.Cpu.csproj | ||
| TickSource.cs | ||