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CodeGen
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Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
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2022-08-20 16:20:27 -03:00 |
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Decoders
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Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
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2022-07-23 11:53:14 -03:00 |
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Instructions
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Fix bindless 1D textures having a buffer type on the shader (#3697)
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2022-09-13 08:53:55 +02:00 |
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IntermediateRepresentation
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Fix bindless 1D textures having a buffer type on the shader (#3697)
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2022-09-13 08:53:55 +02:00 |
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StructuredIr
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
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Translation
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Fix bindless 1D textures having a buffer type on the shader (#3697)
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2022-09-13 08:53:55 +02:00 |
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AlphaTestOp.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
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AttributeType.cs
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Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
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2022-08-20 16:20:27 -03:00 |
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BufferDescriptor.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
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BufferUsageFlags.cs
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Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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2021-01-17 17:08:06 -03:00 |
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Constants.cs
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Initial support for shader attribute indexing (#2546)
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2021-08-27 01:44:47 +02:00 |
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IGpuAccessor.cs
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Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)
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2022-09-10 13:20:23 +00:00 |
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InputTopology.cs
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Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)
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2022-04-08 12:42:39 +02:00 |
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OutputTopology.cs
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
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Ryujinx.Graphics.Shader.csproj
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
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SamplerType.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
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ShaderProgram.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
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ShaderProgramInfo.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
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ShaderStage.cs
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Add support for render scale to vertex stage. (#2763)
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2022-01-08 14:48:48 -03:00 |
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SupportBuffer.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
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TessPatchType.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
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TessSpacing.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
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TextureDescriptor.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
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TextureFormat.cs
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Removed extra semicolons. (#3594)
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2022-08-17 09:05:15 +02:00 |
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TextureHandle.cs
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Bindless elimination for constant sampler handle (#3424)
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2022-07-02 15:03:35 -03:00 |
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TextureUsageFlags.cs
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Add support for fragment shader interlock (#2768)
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2021-10-28 19:53:12 -03:00 |