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				| Optimizations | Use multiple dest operands for shader call instructions (#1975) | 2021-02-01 11:13:38 +11:00 | 
		
			
			
			
			
				| AttributeConsts.cs | Fix gl_in being used with built-in variables that are not per-vertex (#1624) | 2020-10-17 10:16:40 +02:00 | 
		
			
			
			
			
				| ControlFlowGraph.cs | Implement CAL and RET shader instructions (#1618) | 2020-10-25 17:00:44 -03:00 | 
		
			
			
			
			
				| Dominance.cs | Implement CAL and RET shader instructions (#1618) | 2020-10-25 17:00:44 -03:00 | 
		
			
			
			
			
				| EmitterContext.cs | Support multiple destination operands on shader IR and shuffle predicates (#1964) | 2021-01-28 10:59:47 +11:00 | 
		
			
			
			
			
				| EmitterContextInsts.cs | Support multiple destination operands on shader IR and shuffle predicates (#1964) | 2021-01-28 10:59:47 +11:00 | 
		
			
			
			
			
				| FeatureFlags.cs | Implement Zero-Configuration Resolution Scaling (#1365) | 2020-07-07 04:41:07 +02:00 | 
		
			
			
			
			
				| GlobalMemory.cs | Support compute uniform buffers emulated with global memory (#924) | 2020-02-11 01:10:05 +01:00 | 
		
			
			
			
			
				| RegisterUsage.cs | Use multiple dest operands for shader call instructions (#1975) | 2021-02-01 11:13:38 +11:00 | 
		
			
			
			
			
				| Rewriter.cs | Simplify logic for bindless texture handling (#1667) | 2020-11-09 19:35:04 -03:00 | 
		
			
			
			
			
				| ShaderConfig.cs | Implement geometry shader passthrough (#1961) | 2021-01-29 14:38:51 +11:00 | 
		
			
			
			
			
				| ShaderHeader.cs | Implement geometry shader passthrough (#1961) | 2021-01-29 14:38:51 +11:00 | 
		
			
			
			
			
				| Ssa.cs | Use multiple dest operands for shader call instructions (#1975) | 2021-02-01 11:13:38 +11:00 | 
		
			
			
			
			
				| TranslationCounts.cs | Use explicit buffer and texture bindings on shaders (#1666) | 2020-11-08 12:10:00 +01:00 | 
		
			
			
			
			
				| TranslationFlags.cs | Fix shader regression on Intel iGPUs by reverting layout changes (#1425) | 2020-07-29 08:01:11 +10:00 | 
		
			
			
			
			
				| Translator.cs | Simplify handling of shader vertex A (#1999) | 2021-02-08 10:42:17 +11:00 | 
		
			
			
			
			
				| TranslatorContext.cs | Simplify handling of shader vertex A (#1999) | 2021-02-08 10:42:17 +11:00 |