* Use DeviceState for compute and i2m * Migrate 2D class, more comments * Migrate DMA copy engine * Remove now unused code * Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState * More comments * Add logging (disabled) * Add back i2m on 3D engine |
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|---|---|---|
| .. | ||
| Engine | ||
| Image | ||
| Memory | ||
| Shader | ||
| State | ||
| Synchronization | ||
| ClassId.cs | ||
| Constants.cs | ||
| GpuChannel.cs | ||
| GpuContext.cs | ||
| GraphicsConfig.cs | ||
| MethodParams.cs | ||
| Ryujinx.Graphics.Gpu.csproj | ||
| ShadowRamControl.cs | ||
| Window.cs | ||