 0c1ea1212a
			
		
	
	
		0c1ea1212a
		
			
		
	
	
	
	
		
			
			* Add initial implementation of the Tamper Machine * Implement Atmosphere opcodes 0, 4 and 9 * Add missing TamperCompilationException class * Implement Atmosphere conditional and loop opcodes 1, 2 and 3 * Inplement input conditional opcode 8 * Add register store opcode A * Implement extended pause/resume opcodes FF0 and FF1 * Implement extended log opcode FFF * Implement extended register conditional opcode C0 * Refactor TamperProgram to an interface * Moved Atmosphere classes to a separate subdirectory * Fix OpProcCtrl class not setting process * Implement extended register save/restore opcodes C1, C2 and C3 * Refactor code emitters to separate classes * Supress memory access errors from the Tamper Machine * Add debug information to tamper register and memory writes * Add block stack check to Atmosphere Cheat compiler * Add handheld input support to Tamper Machine * Fix code styling * Fix build id and cheat case mismatch * Fix invalid immediate size selection * Print build ids of the title * Prevent Tamper Machine from change code regions * Remove Atmosphere namespace * Remove empty cheats from the list * Prevent code modification without disabling the tampering * Fix missing addressing mode in LoadRegisterWithMemory * Fix wrong addressing in RegisterConditional * Add name to the tamper machine thread * Fix code styling
		
			
				
	
	
		
			75 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Ryujinx.HLE.HOS.Tamper.Operations;
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| using System;
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| using System.Collections.Generic;
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| using System.Linq;
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| using System.Text;
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| using System.Threading.Tasks;
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| 
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| namespace Ryujinx.HLE.HOS.Tamper
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| {
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|     class CompilationContext
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|     {
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|         public OperationBlock CurrentBlock => BlockStack.Peek();
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|         public List<IOperation> CurrentOperations => CurrentBlock.Operations;
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| 
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|         public ITamperedProcess Process { get; }
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|         public Parameter<long> PressedKeys { get; }
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|         public Stack<OperationBlock> BlockStack { get; }
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|         public Dictionary<byte, Register> Registers { get; }
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|         public Dictionary<byte, Register> SavedRegisters { get; }
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|         public Dictionary<byte, Register> StaticRegisters { get; }
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|         public ulong ExeAddress { get; }
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|         public ulong HeapAddress { get; }
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| 
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|         public CompilationContext(ulong exeAddress, ulong heapAddress, ITamperedProcess process)
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|         {
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|             Process = process;
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|             PressedKeys = new Parameter<long>(0);
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|             BlockStack = new Stack<OperationBlock>();
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|             Registers = new Dictionary<byte, Register>();
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|             SavedRegisters = new Dictionary<byte, Register>();
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|             StaticRegisters = new Dictionary<byte, Register>();
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|             ExeAddress = exeAddress;
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|             HeapAddress = heapAddress;
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|         }
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| 
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|         public Register GetRegister(byte index)
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|         {
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|             if (Registers.TryGetValue(index, out Register register))
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|             {
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|                 return register;
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|             }
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| 
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|             register = new Register($"R_{index:X2}");
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|             Registers.Add(index, register);
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| 
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|             return register;
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|         }
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| 
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|         public Register GetSavedRegister(byte index)
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|         {
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|             if (SavedRegisters.TryGetValue(index, out Register register))
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|             {
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|                 return register;
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|             }
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| 
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|             register = new Register($"S_{index:X2}");
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|             SavedRegisters.Add(index, register);
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| 
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|             return register;
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|         }
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| 
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|         public Register GetStaticRegister(byte index)
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|         {
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|             if (SavedRegisters.TryGetValue(index, out Register register))
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|             {
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|                 return register;
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|             }
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| 
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|             register = new Register($"T_{index:X2}");
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|             SavedRegisters.Add(index, register);
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| 
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|             return register;
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|         }
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|     }
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| }
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