* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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|---|---|---|
| .. | ||
| Image | ||
| Types | ||
| CodecId.cs | ||
| FrameDecodedEventArgs.cs | ||
| H264Decoder.cs | ||
| MemoryExtensions.cs | ||
| NvdecDecoderContext.cs | ||
| NvdecDevice.cs | ||
| NvdecRegisters.cs | ||
| NvdecStatus.cs | ||
| ResourceManager.cs | ||
| Ryujinx.Graphics.Nvdec.csproj | ||
| Vp8Decoder.cs | ||
| Vp9Decoder.cs | ||