* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
||
|---|---|---|
| .. | ||
| Formatters | ||
| Targets | ||
| LogClass.cs | ||
| LogEventArgs.cs | ||
| Logger.cs | ||
| LogLevel.cs | ||