* Fix TXQ for 3D textures. Assumes the texture is 3D if the component mask contains Z. This fixes a bug in UE4 games where parts of the map had garbage pointers to lighting voxels, as the lookup 3D texture was not being initialized. Most notable game is THPS1+2. May need another PR to keep image store data alive and properly flush it in order using the AutoDeleteCache. * Get sampler type for TextureSize from bound textures. |
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| .. | ||
| BasicBlock.cs | ||
| CommentNode.cs | ||
| Function.cs | ||
| INode.cs | ||
| Instruction.cs | ||
| IrConsts.cs | ||
| Operand.cs | ||
| OperandHelper.cs | ||
| OperandType.cs | ||
| Operation.cs | ||
| PhiNode.cs | ||
| TextureFlags.cs | ||
| TextureOperation.cs | ||