* Fix TXQ for 3D textures. Assumes the texture is 3D if the component mask contains Z. This fixes a bug in UE4 games where parts of the map had garbage pointers to lighting voxels, as the lookup 3D texture was not being initialized. Most notable game is THPS1+2. May need another PR to keep image store data alive and properly flush it in order using the AutoDeleteCache. * Get sampler type for TextureSize from bound textures. |
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| .. | ||
| InstEmitAlu.cs | ||
| InstEmitAluHelper.cs | ||
| InstEmitConversion.cs | ||
| InstEmitFArith.cs | ||
| InstEmitFlow.cs | ||
| InstEmitHelper.cs | ||
| InstEmitMemory.cs | ||
| InstEmitMove.cs | ||
| InstEmitter.cs | ||
| InstEmitTexture.cs | ||
| InstEmitVideo.cs | ||
| InstEmitVote.cs | ||
| Lop3Expression.cs | ||