* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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| .. | ||
| Linking | ||
| Optimizations | ||
| RegisterAllocators | ||
| Unwinding | ||
| X86 | ||
| CompiledFunction.cs | ||