 644b497df1
			
		
	
	
		644b497df1
		
			
		
	
	
	
	
		
			
			* Collapse AsSpan().Slice(..) calls into AsSpan(..) Less code and a bit faster * Collapse an Array.Clear(array, 0, array.Length) call to Array.Clear(array)
		
			
				
	
	
		
			96 lines
		
	
	
		
			No EOL
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			No EOL
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Ryujinx.Common.Logging;
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| using System;
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| using System.Collections.Generic;
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| using System.Linq;
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| 
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| namespace Ryujinx.HLE.Loaders.Mods
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| {
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|     public class MemPatch
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|     {
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|         readonly Dictionary<uint, byte[]> _patches = new Dictionary<uint, byte[]>();
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| 
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|         /// <summary>
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|         /// Adds a patch to specified offset. Overwrites if already present. 
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|         /// </summary>
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|         /// <param name="offset">Memory offset</param>
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|         /// <param name="patch">The patch to add</param>
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|         public void Add(uint offset, byte[] patch)
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|         {
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|             _patches[offset] = patch;
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|         }
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| 
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|         /// <summary>
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|         /// Adds a patch in the form of an RLE (Fill mode).
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|         /// </summary>
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|         /// <param name="offset">Memory offset</param>
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|         /// <param name="length"The fill length</param>
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|         /// <param name="filler">The byte to fill</param>
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|         public void AddFill(uint offset, int length, byte filler)
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|         {
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|             // TODO: Can be made space efficient by changing `_patches`
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|             // Should suffice for now
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|             byte[] patch = new byte[length];
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|             patch.AsSpan().Fill(filler);
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| 
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|             _patches[offset] = patch;
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|         }
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| 
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|         /// <summary>
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|         /// Adds all patches from an existing MemPatch
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|         /// </summary>
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|         /// <param name="patches">The patches to add</param>
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|         public void AddFrom(MemPatch patches)
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|         {
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|             if (patches == null)
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|             {
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|                 return;
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|             }
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| 
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|             foreach (var (patchOffset, patch) in patches._patches)
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|             {
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|                 _patches[patchOffset] = patch;
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// Applies all the patches added to this instance.
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|         /// </summary>
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|         /// <remarks>
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|         /// Patches are applied in ascending order of offsets to guarantee
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|         /// overlapping patches always apply the same way.
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|         /// </remarks>
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|         /// <param name="memory">The span of bytes to patch</param>
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|         /// <param name="maxSize">The maximum size of the slice of patchable memory</param>
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|         /// <param name="protectedOffset">A secondary offset used in special cases (NSO header)</param>
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|         /// <returns>Successful patches count</returns>
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|         public int Patch(Span<byte> memory, int protectedOffset = 0)
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|         {
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|             int count = 0;
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|             foreach (var (offset, patch) in _patches.OrderBy(item => item.Key))
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|             {
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|                 int patchOffset = (int)offset;
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|                 int patchSize   = patch.Length;
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| 
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|                 if (patchOffset < protectedOffset || patchOffset > memory.Length)
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|                 {
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|                     continue; // Add warning?
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|                 }
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| 
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|                 patchOffset -= protectedOffset;
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| 
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|                 if (patchOffset + patchSize > memory.Length)
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|                 {
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|                     patchSize = memory.Length - patchOffset; // Add warning?
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|                 }
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| 
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|                 Logger.Info?.Print(LogClass.ModLoader, $"Patching address offset {patchOffset:x} <= {BitConverter.ToString(patch).Replace('-', ' ')} len={patchSize}");
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| 
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|                 patch.AsSpan(0, patchSize).CopyTo(memory.Slice(patchOffset, patchSize));
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| 
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|                 count++;
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|             }
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| 
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|             return count;
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|         }
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|     }
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| } |