* Fix architecture preference for MacOS game shortcuts * Detect arch and then pass it to script Co-authored-by: jcm <john.moody@coloradocollege.edu> * Remove old script write call in `CreateShortcutMacos` * Turn launch script into EmbeddedResource * Added final newline --------- Co-authored-by: jcm <john.moody@coloradocollege.edu> |
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|---|---|---|
| .. | ||
| bundle_fix_up.py | ||
| construct_universal_dylib.py | ||
| create_app_bundle.sh | ||
| create_macos_build_ava.sh | ||
| create_macos_build_headless.sh | ||
| entitlements.xml | ||
| Info.plist | ||
| Ryujinx.icns | ||
| shortcut-launch-script.sh | ||
| shortcut-template.plist | ||
| updater.sh | ||