 0fbcd630bc
			
		
	
	
		0fbcd630bc
		
			
		
	
	
	
	
		
			
			* Replace usage of `DllImport` with `LibraryImport` * Mark methods as `partial` * Marshalling * More `partial` & marshalling * More `partial` and marshalling * More partial and marshalling * Update GdiPlusHelper to LibraryImport * Unicorn * More Partial * Marshal * Specify EntryPoint * Specify EntryPoint * Change GlobalMemoryStatusEx to LibraryImport * Change RegisterClassEx to LibraryImport * Define EntryPoints * Update Ryujinx.Ava/Ui/Controls/Win32NativeInterop.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Graphics.Nvdec.FFmpeg/Native/FFmpegApi.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Move return mashal * Remove calling convention specification * Remove calling conventions * Update Ryujinx.Common/SystemInfo/WindowsSystemInfo.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx/Modules/Updater/Updater.cs Co-authored-by: Mary-nyan <thog@protonmail.com> * Update Ryujinx.Ava/Modules/Updater/Updater.cs Co-authored-by: Mary-nyan <thog@protonmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Co-authored-by: Mary-nyan <thog@protonmail.com>
		
			
				
	
	
		
			35 lines
		
	
	
	
		
			998 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			998 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Runtime.InteropServices;
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| 
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| namespace Ryujinx.Common.SystemInterop
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| {
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|     public partial class DisplaySleep
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|     {
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|         [Flags]
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|         enum EXECUTION_STATE : uint
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|         {
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|             ES_CONTINUOUS = 0x80000000,
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|             ES_DISPLAY_REQUIRED = 0x00000002,
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|             ES_SYSTEM_REQUIRED = 0x00000001
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|         }
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| 
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|         [LibraryImport("kernel32.dll", SetLastError = true)]
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|         private static partial EXECUTION_STATE SetThreadExecutionState(EXECUTION_STATE esFlags);
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| 
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|         static public void Prevent()
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|         {
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|             if (OperatingSystem.IsWindows())
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|             {
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|                 SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS | EXECUTION_STATE.ES_SYSTEM_REQUIRED | EXECUTION_STATE.ES_DISPLAY_REQUIRED);
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|             }
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|         }
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|         
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|         static public void Restore()
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|         {
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|             if (OperatingSystem.IsWindows())
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|             {
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|                 SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS);  
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|             }
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|         }
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|     }
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| }
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