* Use shader subgroup extensions if shader ballot is not supported * Shader cache version bump + cleanup * The type is still required on the table |
||
|---|---|---|
| .. | ||
| Glsl | ||
* Use shader subgroup extensions if shader ballot is not supported * Shader cache version bump + cleanup * The type is still required on the table |
||
|---|---|---|
| .. | ||
| Glsl | ||