* Use correct shader local size instead of a hardcoded size * Remove unused uniform block * Update XML doc * Local memory size has 23 bits on maxwell * Generate compute QMD struct from nv open doc header * Remove dummy arrays when shared or local memory is not used, other improvements |
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| .. | ||
| Compute.cs | ||
| ComputeQmd.cs | ||
| Inline2Memory.cs | ||
| MethodClear.cs | ||
| MethodCopyBuffer.cs | ||
| MethodCopyTexture.cs | ||
| MethodDraw.cs | ||
| MethodFirmware.cs | ||
| MethodReport.cs | ||
| MethodResetCounter.cs | ||
| Methods.cs | ||
| MethodUniformBufferBind.cs | ||
| MethodUniformBufferUpdate.cs | ||