* Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins * Shader cache version bump * Fix back color value on fragment shader * Disable IPA multiplication for fixed function attributes and back color selection |
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|---|---|---|
| .. | ||
| Cache | ||
| CachedGpuAccessor.cs | ||
| GpuAccessor.cs | ||
| GpuAccessorState.cs | ||
| ShaderAddresses.cs | ||
| ShaderBundle.cs | ||
| ShaderCache.cs | ||
| ShaderCacheState.cs | ||
| ShaderCodeHolder.cs | ||
| ShaderCompileTask.cs | ||
| ShaderDumper.cs | ||
| ShaderDumpPaths.cs | ||
| TextureDescriptorCapableGpuAccessor.cs | ||