* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders |
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|---|---|---|
| .. | ||
| Cache | ||
| CachedGpuAccessor.cs | ||
| GpuAccessor.cs | ||
| GpuAccessorState.cs | ||
| ShaderAddresses.cs | ||
| ShaderBundle.cs | ||
| ShaderCache.cs | ||
| ShaderCacheState.cs | ||
| ShaderCodeHolder.cs | ||
| ShaderCompileTask.cs | ||
| ShaderDumper.cs | ||
| ShaderDumpPaths.cs | ||
| TextureDescriptorCapableGpuAccessor.cs | ||
| TransformFeedbackDescriptor.cs | ||