* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach |
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|---|---|---|
| .. | ||
| Commands | ||
| Model | ||
| Resources | ||
| BufferMap.cs | ||
| CommandHelper.cs | ||
| CommandType.cs | ||
| SyncMap.cs | ||
| ThreadedHelpers.cs | ||
| ThreadedPipeline.cs | ||
| ThreadedRenderer.cs | ||
| ThreadedWindow.cs | ||