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Optimizations
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Workaround for Intel FrontFacing built-in variable bug (#2540)
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2021-08-11 23:01:06 +02:00 |
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AttributeConsts.cs
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Implement shader HelperThreadNV (#2163)
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2021-04-02 21:50:35 +11:00 |
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ControlFlowGraph.cs
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Implement CAL and RET shader instructions (#1618)
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2020-10-25 17:00:44 -03:00 |
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Dominance.cs
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Implement CAL and RET shader instructions (#1618)
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2020-10-25 17:00:44 -03:00 |
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EmitterContext.cs
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Make sure attributes used on subsequent shader stages are initialized (#2538)
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2021-08-11 22:27:00 +02:00 |
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EmitterContextInsts.cs
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Move shader resource descriptor creation out of the backend (#2290)
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2021-05-19 23:15:26 +02:00 |
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FeatureFlags.cs
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Move shader resource descriptor creation out of the backend (#2290)
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2021-05-19 23:15:26 +02:00 |
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GlobalMemory.cs
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Support compute uniform buffers emulated with global memory (#924)
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2020-02-11 01:10:05 +01:00 |
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RegisterUsage.cs
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Use multiple dest operands for shader call instructions (#1975)
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2021-02-01 11:13:38 +11:00 |
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Rewriter.cs
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Workaround for Intel FrontFacing built-in variable bug (#2540)
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2021-08-11 23:01:06 +02:00 |
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ShaderConfig.cs
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Workaround for Intel FrontFacing built-in variable bug (#2540)
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2021-08-11 23:01:06 +02:00 |
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ShaderHeader.cs
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Implement geometry shader passthrough (#1961)
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2021-01-29 14:38:51 +11:00 |
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Ssa.cs
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Use multiple dest operands for shader call instructions (#1975)
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2021-02-01 11:13:38 +11:00 |
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TargetApi.cs
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Allow shader language and target API to be specified on the shader translator (#2402)
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2021-07-06 21:20:06 +02:00 |
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TargetLanguage.cs
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shadertools: Prepare for new target Languages and APIs (#2465)
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2021-07-18 12:49:39 +02:00 |
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TranslationCounts.cs
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Replace BGRA and scale uniforms with a uniform block (#2496)
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2021-08-11 21:33:43 +02:00 |
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TranslationFlags.cs
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Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
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2020-07-29 08:01:11 +10:00 |
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TranslationOptions.cs
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Allow shader language and target API to be specified on the shader translator (#2402)
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2021-07-06 21:20:06 +02:00 |
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Translator.cs
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Make sure attributes used on subsequent shader stages are initialized (#2538)
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2021-08-11 22:27:00 +02:00 |
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TranslatorContext.cs
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Make sure attributes used on subsequent shader stages are initialized (#2538)
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2021-08-11 22:27:00 +02:00 |