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AutoDeleteCache.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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FormatInfo.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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FormatTable.cs
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Fix BC6 Signed/Unsigned float texture formats
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2020-01-09 02:13:00 +01:00 |
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Pool.cs
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Fix wrong maximum id on sampler pool in some cases
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2020-01-09 02:13:00 +01:00 |
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ReductionFilter.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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Sampler.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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SamplerDescriptor.cs
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Improved Min/Mip -> MinFilter enum conversion
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2020-01-09 02:13:00 +01:00 |
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SamplerMinFilter.cs
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Improved Min/Mip -> MinFilter enum conversion
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2020-01-09 02:13:00 +01:00 |
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SamplerMipFilter.cs
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Improved Min/Mip -> MinFilter enum conversion
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2020-01-09 02:13:00 +01:00 |
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SamplerPool.cs
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Small optimizations on texture and sampler pool invalidation
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2020-01-09 02:13:00 +01:00 |
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Texture.cs
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Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work
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2020-01-09 02:13:00 +01:00 |
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TextureBindingInfo.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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TextureBindingsManager.cs
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
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TextureCompatibility.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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TextureComponent.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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TextureDescriptor.cs
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
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TextureDescriptorType.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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TextureInfo.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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TextureManager.cs
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
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TextureMsaaMode.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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TexturePool.cs
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
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TexturePoolCache.cs
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Initial support for image stores, support texture sample on compute
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2020-01-09 02:13:00 +01:00 |
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TextureSearchFlags.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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TextureTarget.cs
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |