 40b21cc3c4
			
		
	
	
		40b21cc3c4
		
			
		
	
	
	
	
		
			
			* 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more
		
			
				
	
	
		
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			477 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
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			477 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Ryujinx.Graphics.Gpu.Engine.Types;
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| 
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| namespace Ryujinx.Graphics.Gpu.Engine.Dma
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| {
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|     /// <summary>
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|     /// Buffer to texture copy parameters.
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|     /// </summary>
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|     struct DmaTexture
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|     {
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| #pragma warning disable CS0649
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|         public MemoryLayout MemoryLayout;
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|         public int Width;
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|         public int Height;
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|         public int Depth;
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|         public int RegionZ;
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|         public ushort RegionX;
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|         public ushort RegionY;
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| #pragma warning restore CS0649
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|     }
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| } |