The syncpoint maximum value represents the maximum possible syncpt value at a given time, however due to PBs being submitted before max was incremented, for a brief moment of time this is not the case which could lead to invalid behaviour if a game waits on the fence at that specific time. |
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| .. | ||
| NvDrvServices | ||
| Types | ||
| Host1xContext.cs | ||
| INvDrvDebugFSServices.cs | ||
| INvDrvServices.cs | ||
| INvGemControl.cs | ||
| INvGemCoreDump.cs | ||
| NvIoctl.cs | ||
| NvMemoryAllocator.cs | ||