 521751795a
			
		
	
	
		521751795a
		
			
		
	
	
	
	
		
			
			* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
		
			
				
	
	
		
			86 lines
		
	
	
		
			No EOL
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			No EOL
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using OpenTK.Graphics.OpenGL;
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| using System;
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| using System.Collections.Generic;
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| 
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| namespace Ryujinx.Graphics.Gal.OpenGL
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| {
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|     struct OGLShaderProgram
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|     {
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|         public OGLShaderStage Vertex;
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|         public OGLShaderStage TessControl;
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|         public OGLShaderStage TessEvaluation;
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|         public OGLShaderStage Geometry;
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|         public OGLShaderStage Fragment;
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|     }
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| 
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|     class OGLShaderStage : IDisposable
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|     {
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|         public int Handle { get; private set; }
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| 
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|         public bool IsCompiled { get; private set; }
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| 
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|         public GalShaderType Type { get; private set; }
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| 
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|         public string Code { get; private set; }
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| 
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|         public IEnumerable<ShaderDeclInfo> ConstBufferUsage { get; private set; }
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|         public IEnumerable<ShaderDeclInfo> TextureUsage     { get; private set; }
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| 
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|         public OGLShaderStage(
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|             GalShaderType               Type,
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|             string                      Code,
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|             IEnumerable<ShaderDeclInfo> ConstBufferUsage,
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|             IEnumerable<ShaderDeclInfo> TextureUsage)
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|         {
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|             this.Type             = Type;
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|             this.Code             = Code;
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|             this.ConstBufferUsage = ConstBufferUsage;
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|             this.TextureUsage     = TextureUsage;
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|         }
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| 
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|         public void Compile()
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|         {
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|             if (Handle == 0)
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|             {
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|                 Handle = GL.CreateShader(OGLEnumConverter.GetShaderType(Type));
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| 
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|                 CompileAndCheck(Handle, Code);
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|             }
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|         }
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| 
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|         public void Dispose()
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|         {
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|             Dispose(true);
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|         }
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| 
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|         protected virtual void Dispose(bool Disposing)
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|         {
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|             if (Disposing && Handle != 0)
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|             {
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|                 GL.DeleteShader(Handle);
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| 
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|                 Handle = 0;
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|             }
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|         }
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| 
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|         public static void CompileAndCheck(int Handle, string Code)
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|         {
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|             GL.ShaderSource(Handle, Code);
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|             GL.CompileShader(Handle);
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| 
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|             CheckCompilation(Handle);
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|         }
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| 
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|         private static void CheckCompilation(int Handle)
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|         {
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|             int Status = 0;
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| 
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|             GL.GetShader(Handle, ShaderParameter.CompileStatus, out Status);
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| 
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|             if (Status == 0)
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|             {
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|                 throw new ShaderException(GL.GetShaderInfoLog(Handle));
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|             }
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|         }
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|     }
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| } |