* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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|---|---|---|
| .. | ||
| NvDrvServices | ||
| Types | ||
| Host1xContext.cs | ||
| INvDrvDebugFSServices.cs | ||
| INvDrvServices.cs | ||
| INvGemControl.cs | ||
| INvGemCoreDump.cs | ||
| NvIoctl.cs | ||
| NvMemoryAllocator.cs | ||