* kernel: Fix sleep timing accuracy This commit corrects some mistake while comparing reversing of kernel 13.x with our own. WaitAndCheckScheduledObjects timing accuracy was also improved. * Make KTimeManager.WaitAndCheckScheduledObjects spin wait for sub milliseconds Fix performance regression on Pokemon Let's Go games and possibly others. * Address rip's comment * kernel: Fix issues with timeout of -1 (0xFFFFFFFF) Fixes possible hang on Pokemon DP and possibly others |
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| .. | ||
| InvalidSvcException.cs | ||
| RAttribute.cs | ||
| Syscall.cs | ||
| Syscall32.cs | ||
| Syscall64.cs | ||
| SyscallHandler.cs | ||
| SyscallTable.cs | ||