320 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			320 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Ryujinx.Common.Configuration.Hid;
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| using Ryujinx.Common.Configuration.Hid.Controller;
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| using Ryujinx.Common.Configuration.Hid.Keyboard;
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| using Ryujinx.HLE.HOS.Services.Hid;
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| using System;
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| using System.Collections.Generic;
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| using System.Diagnostics;
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| using System.Runtime.CompilerServices;
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| using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
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| using Switch = Ryujinx.HLE.Switch;
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| 
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| namespace Ryujinx.Input.HLE
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| {
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|     public class NpadManager : IDisposable
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|     {
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|         private CemuHookClient _cemuHookClient;
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| 
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|         private object _lock = new object();
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| 
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|         private bool _blockInputUpdates;
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| 
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|         private const int MaxControllers = 9;
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| 
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|         private NpadController[] _controllers;
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| 
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|         private readonly IGamepadDriver _keyboardDriver;
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|         private readonly IGamepadDriver _gamepadDriver;
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|         private readonly IGamepadDriver _mouseDriver;
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|         private bool _isDisposed;
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| 
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|         private List<InputConfig> _inputConfig;
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|         private bool _enableKeyboard;
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|         private bool _enableMouse;
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|         private Switch _device;
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| 
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|         public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
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|         {
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|             _controllers = new NpadController[MaxControllers];
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|             _cemuHookClient = new CemuHookClient(this);
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| 
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|             _keyboardDriver = keyboardDriver;
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|             _gamepadDriver = gamepadDriver;
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|             _mouseDriver = mouseDriver;
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|             _inputConfig = new List<InputConfig>();
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| 
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|             _gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
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|             _gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
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|         }
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| 
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|         private void RefreshInputConfigForHLE()
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|         {
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|             lock (_lock)
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|             {
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|                 List<InputConfig> validInputs = new List<InputConfig>();
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|                 foreach (var inputConfigEntry in _inputConfig)
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|                 {
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|                     if (_controllers[(int)inputConfigEntry.PlayerIndex] != null)
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|                     {
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|                         validInputs.Add(inputConfigEntry);
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|                     }
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|                 }
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| 
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|                 _device.Hid.RefreshInputConfig(validInputs);
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|             }
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|         }
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| 
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|         private void HandleOnGamepadDisconnected(string obj)
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|         {
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|             // Force input reload
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|             ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
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|         }
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| 
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|         private void HandleOnGamepadConnected(string id)
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|         {
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|             // Force input reload
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|             ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
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|         }
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| 
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|         [MethodImpl(MethodImplOptions.AggressiveInlining)]
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|         private bool DriverConfigurationUpdate(ref NpadController controller, InputConfig config)
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|         {
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|             IGamepadDriver targetDriver = _gamepadDriver;
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| 
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|             if (config is StandardControllerInputConfig)
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|             {
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|                 targetDriver = _gamepadDriver;
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|             }
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|             else if (config is StandardKeyboardInputConfig)
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|             {
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|                 targetDriver = _keyboardDriver;
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|             }
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| 
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|             Debug.Assert(targetDriver != null, "Unknown input configuration!");
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| 
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|             if (controller.GamepadDriver != targetDriver || controller.Id != config.Id)
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|             {
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|                 return controller.UpdateDriverConfiguration(targetDriver, config);
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|             }
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|             else
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|             {
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|                 return controller.GamepadDriver != null;
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|             }
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|         }
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| 
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|         public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
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|         {
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|             lock (_lock)
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|             {
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|                 for (int i = 0; i < _controllers.Length; i++)
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|                 {
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|                     _controllers[i]?.Dispose();
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|                     _controllers[i] = null;
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|                 }
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| 
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|                 List<InputConfig> validInputs = new List<InputConfig>();
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| 
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|                 foreach (InputConfig inputConfigEntry in inputConfig)
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|                 {
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|                     NpadController controller = new NpadController(_cemuHookClient);
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| 
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|                     bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);
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| 
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|                     if (!isValid)
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|                     {
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|                         controller.Dispose();
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|                     }
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|                     else
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|                     {
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|                         _controllers[(int)inputConfigEntry.PlayerIndex] = controller;
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|                         validInputs.Add(inputConfigEntry);
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|                     }
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|                 }
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| 
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|                 _inputConfig    = inputConfig;
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|                 _enableKeyboard = enableKeyboard;
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|                 _enableMouse    = enableMouse;
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| 
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|                 _device.Hid.RefreshInputConfig(validInputs);
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|             }
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|         }
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| 
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|         public void UnblockInputUpdates()
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|         {
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|             lock (_lock)
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|             {
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|                 _blockInputUpdates = false;
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|             }
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|         }
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| 
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|         public void BlockInputUpdates()
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|         {
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|             lock (_lock)
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|             {
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|                 _blockInputUpdates = true;
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|             }
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|         }
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| 
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|         public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
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|         {
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|             _device = device;
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|             _device.Configuration.RefreshInputConfig = RefreshInputConfigForHLE;
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| 
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|             ReloadConfiguration(inputConfig, enableKeyboard, enableMouse);
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|         }
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| 
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|         public void Update(float aspectRatio = 0)
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|         {
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|             lock (_lock)
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|             {
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|                 List<GamepadInput> hleInputStates = new List<GamepadInput>();
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|                 List<SixAxisInput> hleMotionStates = new List<SixAxisInput>(NpadDevices.MaxControllers);
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| 
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|                 KeyboardInput? hleKeyboardInput = null;
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| 
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|                 foreach (InputConfig inputConfig in _inputConfig)
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|                 {
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|                     GamepadInput inputState = default;
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|                     (SixAxisInput, SixAxisInput) motionState = default;
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| 
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|                     NpadController controller = _controllers[(int)inputConfig.PlayerIndex];
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|                     Ryujinx.HLE.HOS.Services.Hid.PlayerIndex playerIndex = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;
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| 
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|                     bool isJoyconPair = false;
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| 
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|                     // Do we allow input updates and is a controller connected?
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|                     if (!_blockInputUpdates && controller != null)
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|                     {
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|                         DriverConfigurationUpdate(ref controller, inputConfig);
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| 
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|                         controller.UpdateUserConfiguration(inputConfig);
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|                         controller.Update();
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|                         controller.UpdateRumble(_device.Hid.Npads.GetRumbleQueue(playerIndex));
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| 
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|                         inputState = controller.GetHLEInputState();
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| 
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|                         inputState.Buttons |= _device.Hid.UpdateStickButtons(inputState.LStick, inputState.RStick);
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| 
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|                         isJoyconPair = inputConfig.ControllerType == Common.Configuration.Hid.ControllerType.JoyconPair;
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| 
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|                         var altMotionState = isJoyconPair ? controller.GetHLEMotionState(true) : default;
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| 
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|                         motionState = (controller.GetHLEMotionState(), altMotionState);
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| 
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|                         if (_enableKeyboard)
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|                         {
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|                             hleKeyboardInput = controller.GetHLEKeyboardInput();
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|                         }
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|                     }
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|                     else
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|                     {
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|                         // Ensure that orientation isn't null
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|                         motionState.Item1.Orientation = new float[9];
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|                     }
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| 
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|                     inputState.PlayerId = playerIndex;
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|                     motionState.Item1.PlayerId = playerIndex;
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| 
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|                     hleInputStates.Add(inputState);
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|                     hleMotionStates.Add(motionState.Item1);
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| 
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|                     if (isJoyconPair && !motionState.Item2.Equals(default))
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|                     {
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|                         motionState.Item2.PlayerId = playerIndex;
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| 
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|                         hleMotionStates.Add(motionState.Item2);
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|                     }
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|                 }
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| 
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|                 _device.Hid.Npads.Update(hleInputStates);
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|                 _device.Hid.Npads.UpdateSixAxis(hleMotionStates);
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| 
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|                 if (hleKeyboardInput.HasValue)
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|                 {
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|                     _device.Hid.Keyboard.Update(hleKeyboardInput.Value);
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|                 }
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| 
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|                 if (_enableMouse)
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|                 {
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|                     var mouse = _mouseDriver.GetGamepad("0") as IMouse;
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| 
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|                     var mouseInput = IMouse.GetMouseStateSnapshot(mouse);
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| 
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|                     uint buttons = 0;
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| 
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|                     if (mouseInput.IsPressed(MouseButton.Button1))
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|                     {
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|                         buttons |= 1 << 0;
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|                     }
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| 
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|                     if (mouseInput.IsPressed(MouseButton.Button2))
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|                     {
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|                         buttons |= 1 << 1;
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|                     }
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| 
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|                     if (mouseInput.IsPressed(MouseButton.Button3))
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|                     {
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|                         buttons |= 1 << 2;
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|                     }
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| 
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|                     if (mouseInput.IsPressed(MouseButton.Button4))
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|                     {
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|                         buttons |= 1 << 3;
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|                     }
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| 
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|                     if (mouseInput.IsPressed(MouseButton.Button5))
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|                     {
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|                         buttons |= 1 << 4;
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|                     }
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| 
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|                     var position = IMouse.GetScreenPosition(mouseInput.Position, mouse.ClientSize, aspectRatio);
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| 
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|                     _device.Hid.Mouse.Update((int)position.X, (int)position.Y, buttons, (int)mouseInput.Scroll.X, (int)mouseInput.Scroll.Y, true);
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|                 }
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|                 else 
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|                 {
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|                     _device.Hid.Mouse.Update(0, 0);
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|                 }
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| 
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|                 _device.TamperMachine.UpdateInput(hleInputStates);
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|             }
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|         }
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| 
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|         internal InputConfig GetPlayerInputConfigByIndex(int index)
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|         {
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|             lock (_lock)
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|             {
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|                 return _inputConfig.Find(x => x.PlayerIndex == (Ryujinx.Common.Configuration.Hid.PlayerIndex)index);
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|             }
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|         }
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| 
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|         protected virtual void Dispose(bool disposing)
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|         {
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|             if (disposing)
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|             {
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|                 lock (_lock)
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|                 {
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|                     if (!_isDisposed)
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|                     {
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|                         _cemuHookClient.Dispose();
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| 
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|                         _gamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected;
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|                         _gamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected;
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| 
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|                         for (int i = 0; i < _controllers.Length; i++)
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|                         {
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|                             _controllers[i]?.Dispose();
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|                         }
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| 
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|                         _isDisposed = true;
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|                     }
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|                 }
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|             }
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|         }
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| 
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|         public void Dispose()
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|         {
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|             Dispose(true);
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|         }
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|     }
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| }
 | 
