 8e1adb95cf
			
		
	
	
		8e1adb95cf
		
			
		
	
	
	
	
		
			
			* Add support for HLE macros and accelerate MultiDrawElementsIndirectCount * Add missing barrier * Fix index buffer count * Add support check for each macro hle before use * Add missing xml doc Co-authored-by: gdkchan <gab.dark.100@gmail.com>
		
			
				
	
	
		
			104 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Ryujinx.Graphics.Shader;
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| using System;
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| 
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| namespace Ryujinx.Graphics.GAL
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| {
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|     public interface IPipeline
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|     {
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|         void Barrier();
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| 
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|         void BeginTransformFeedback(PrimitiveTopology topology);
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| 
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|         void ClearBuffer(BufferHandle destination, int offset, int size, uint value);
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| 
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|         void ClearRenderTargetColor(int index, uint componentMask, ColorF color);
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| 
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|         void ClearRenderTargetDepthStencil(
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|             float depthValue,
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|             bool  depthMask,
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|             int   stencilValue,
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|             int   stencilMask);
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| 
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|         void CommandBufferBarrier();
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| 
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|         void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size);
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| 
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|         void DispatchCompute(int groupsX, int groupsY, int groupsZ);
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| 
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|         void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance);
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|         void DrawIndexed(
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|             int indexCount,
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|             int instanceCount,
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|             int firstIndex,
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|             int firstVertex,
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|             int firstInstance);
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| 
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|         void EndTransformFeedback();
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| 
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|         void MultiDrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride);
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|         void MultiDrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride);
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| 
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|         void SetAlphaTest(bool enable, float reference, CompareOp op);
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| 
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|         void SetBlendState(int index, BlendDescriptor blend);
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| 
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|         void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp);
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|         void SetDepthClamp(bool clamp);
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|         void SetDepthMode(DepthMode mode);
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|         void SetDepthTest(DepthTestDescriptor depthTest);
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| 
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|         void SetFaceCulling(bool enable, Face face);
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| 
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|         void SetFrontFace(FrontFace frontFace);
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| 
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|         void SetIndexBuffer(BufferRange buffer, IndexType type);
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| 
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|         void SetImage(int binding, ITexture texture, Format imageFormat);
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| 
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|         void SetLogicOpState(bool enable, LogicalOp op);
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| 
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|         void SetLineParameters(float width, bool smooth);
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|         void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin);
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| 
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|         void SetPrimitiveRestart(bool enable, int index);
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| 
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|         void SetPrimitiveTopology(PrimitiveTopology topology);
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| 
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|         void SetProgram(IProgram program);
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| 
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|         void SetRasterizerDiscard(bool discard);
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| 
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|         void SetRenderTargetScale(float scale);
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|         void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask);
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|         void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
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| 
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|         void SetSampler(int binding, ISampler sampler);
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| 
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|         void SetScissor(int index, bool enable, int x, int y, int width, int height);
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| 
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|         void SetStencilTest(StencilTestDescriptor stencilTest);
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| 
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|         void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers);
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| 
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|         void SetTexture(int binding, ITexture texture);
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| 
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|         void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
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|         void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers);
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| 
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|         void SetUserClipDistance(int index, bool enableClip);
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| 
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|         void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs);
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|         void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers);
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| 
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|         void SetViewports(int first, ReadOnlySpan<Viewport> viewports);
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| 
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|         void TextureBarrier();
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|         void TextureBarrierTiled();
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| 
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|         bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual);
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|         bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual);
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|         void EndHostConditionalRendering();
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| 
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|         void UpdateRenderScale(ShaderStage stage, float[] scales, int textureCount, int imageCount);
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|     }
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| }
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