* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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|---|---|---|
| .. | ||
| CodeGenContext.cs | ||
| Declarations.cs | ||
| EnumConversion.cs | ||
| Instructions.cs | ||
| OperationResult.cs | ||
| ScalingHelpers.cs | ||
| SpirvDelegates.cs | ||
| SpirvGenerator.cs | ||
| TextureMeta.cs | ||