 2c3dab6986
			
		
	
	
		2c3dab6986
		
			
		
	
	
	
	
		
			
			* input: Implement a SDL2 keyboard backend Add a new keyboard backend to the Ryujinx.Input.SDL2 project. This is currently unused. * Address Ac_k's comments * Address gdkchan's comments
		
			
				
	
	
		
			54 lines
		
	
	
		
			No EOL
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			No EOL
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Ryujinx.SDL2.Common;
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| using System;
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| 
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| namespace Ryujinx.Input.SDL2
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| {
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|     public class SDL2KeyboardDriver : IGamepadDriver
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|     {
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|         public SDL2KeyboardDriver()
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|         {
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|             SDL2Driver.Instance.Initialize();
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|         }
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| 
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|         public string DriverName => "SDL2";
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| 
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|         private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
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| 
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|         public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
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| 
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|         public event Action<string> OnGamepadConnected
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|         {
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|             add { }
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|             remove { }
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|         }
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| 
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|         public event Action<string> OnGamepadDisconnected
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|         {
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|             add { }
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|             remove { }
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|         }
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| 
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|         protected virtual void Dispose(bool disposing)
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|         {
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|             if (disposing)
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|             {
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|                 SDL2Driver.Instance.Dispose();
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|             }
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|         }
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| 
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|         public void Dispose()
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|         {
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|             Dispose(true);
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|         }
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| 
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|         public IGamepad GetGamepad(string id)
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|         {
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|             if (!_keyboardIdentifers[0].Equals(id))
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|             {
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|                 return null;
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|             }
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| 
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|             return new SDL2Keyboard(this, _keyboardIdentifers[0], "All keyboards");
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|         }
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|     }
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| } |