 99ffc061d3
			
		
	
	
		99ffc061d3
		
			
		
	
	
	
	
		
			
			* Changes 1 * Changes 2 * Better ModifiedSequence handling This should handle PreciseEvents properly, and simplifies a few things. * Minor changes, remove debug log * Handle stage.Info being null Hopefully fixes Catherine crash * Fix shader specialization fast texture lookup * Fix some things. * Address Feedback Part 1 * Make method static.
		
			
				
	
	
		
			81 lines
		
	
	
		
			No EOL
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			No EOL
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| 
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| namespace Ryujinx.Graphics.Gpu.Shader
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| {
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|     /// <summary>
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|     /// List of cached shader programs that differs only by specialization state.
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|     /// </summary>
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|     class ShaderSpecializationList : IEnumerable<CachedShaderProgram>
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|     {
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|         private readonly List<CachedShaderProgram> _entries = new List<CachedShaderProgram>();
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| 
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|         /// <summary>
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|         /// Adds a program to the list.
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|         /// </summary>
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|         /// <param name="program">Program to be added</param>
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|         public void Add(CachedShaderProgram program)
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|         {
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|             _entries.Add(program);
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|         }
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| 
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|         /// <summary>
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|         /// Tries to find an existing 3D program on the cache.
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|         /// </summary>
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|         /// <param name="channel">GPU channel</param>
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|         /// <param name="poolState">Texture pool state</param>
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|         /// <param name="graphicsState">Graphics state</param>
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|         /// <param name="program">Cached program, if found</param>
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|         /// <returns>True if a compatible program is found, false otherwise</returns>
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|         public bool TryFindForGraphics(
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|             GpuChannel channel,
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|             GpuChannelPoolState poolState,
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|             GpuChannelGraphicsState graphicsState,
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|             out CachedShaderProgram program)
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|         {
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|             foreach (var entry in _entries)
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|             {
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|                 if (entry.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, true))
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|                 {
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|                     program = entry;
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|                     return true;
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|                 }
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|             }
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| 
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|             program = default;
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|             return false;
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|         }
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| 
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|         /// <summary>
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|         /// Tries to find an existing compute program on the cache.
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|         /// </summary>
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|         /// <param name="channel">GPU channel</param>
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|         /// <param name="poolState">Texture pool state</param>
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|         /// <param name="program">Cached program, if found</param>
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|         /// <returns>True if a compatible program is found, false otherwise</returns>
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|         public bool TryFindForCompute(GpuChannel channel, GpuChannelPoolState poolState, out CachedShaderProgram program)
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|         {
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|             foreach (var entry in _entries)
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|             {
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|                 if (entry.SpecializationState.MatchesCompute(channel, poolState, true))
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|                 {
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|                     program = entry;
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|                     return true;
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|                 }
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|             }
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| 
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|             program = default;
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|             return false;
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|         }
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| 
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|         public IEnumerator<CachedShaderProgram> GetEnumerator()
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|         {
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|             return _entries.GetEnumerator();
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|         }
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| 
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|         IEnumerator IEnumerable.GetEnumerator()
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|         {
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|             return GetEnumerator();
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|         }
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|     }
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| } |