* First working vibration implementation * Fix Infinite Rumble in SDL2Mouse * Stop ignoring one vibValues every 2 * Remove RumbleInfinity as suggested * Reworked all the vibration handle / calculation * Revert HidVibrationDevicePosition changes * Add UI to enable and tune rumble * Remove some stub logs * Add PlayerIndex in rumble debug log * Fix all requested changes * Implements hid::GetVibrationDeviceInfo * Better implements HidVibrationValue.Equals/GetHashCode * Added requested changes from code review * Last fixes from review * Update configuration file version for rebase |
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|---|---|---|
| .. | ||
| Controller | ||
| Keyboard | ||
| ControllerType.cs | ||
| GenericInputConfigurationCommon.cs | ||
| InputBackendType.cs | ||
| InputConfig.cs | ||
| JsonInputConfigConverter.cs | ||
| Key.cs | ||
| KeyboardHotkeys.cs | ||
| LeftJoyconCommonConfig.cs | ||
| PlayerIndex.cs | ||
| RightJoyconCommonConfig.cs | ||