* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces |
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|---|---|---|
| .. | ||
| OpenGL | ||
| HeadlessDynamicTextInputHandler.cs | ||
| HeadlessHostUiTheme.cs | ||
| Options.cs | ||
| Program.cs | ||
| Ryujinx.Headless.SDL2.csproj | ||
| SDL2Mouse.cs | ||
| SDL2MouseDriver.cs | ||
| StatusUpdatedEventArgs.cs | ||
| WindowBase.cs | ||