* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState |
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| .. | ||
| ArbitrationType.cs | ||
| KAddressArbiter.cs | ||
| KConditionVariable.cs | ||
| KCriticalSection.cs | ||
| KEvent.cs | ||
| KPriorityQueue.cs | ||
| KReadableEvent.cs | ||
| KScheduler.cs | ||
| KSynchronization.cs | ||
| KThread.cs | ||
| KThreadContext.cs | ||
| KWritableEvent.cs | ||
| SignalType.cs | ||
| ThreadSchedState.cs | ||
| ThreadType.cs | ||