* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState |
||
|---|---|---|
| .. | ||
| HleProcessDebugger.cs | ||
| IProcessContext.cs | ||
| IProcessContextFactory.cs | ||
| KContextIdManager.cs | ||
| KHandleEntry.cs | ||
| KHandleTable.cs | ||
| KProcess.cs | ||
| KProcessCapabilities.cs | ||
| KTlsPageInfo.cs | ||
| KTlsPageManager.cs | ||
| ProcessContext.cs | ||
| ProcessContextFactory.cs | ||
| ProcessCreationFlags.cs | ||
| ProcessCreationInfo.cs | ||
| ProcessState.cs | ||
| ProcessTamperInfo.cs | ||