* Implement gl_ClipDistance on the shader generator, do not return the undef name for unknown built-in attributes * Handle unknown attribute loads aswell |
||
|---|---|---|
| .. | ||
| Glsl | ||
* Implement gl_ClipDistance on the shader generator, do not return the undef name for unknown built-in attributes * Handle unknown attribute loads aswell |
||
|---|---|---|
| .. | ||
| Glsl | ||