 77aab9aca3
			
		
	
	
		77aab9aca3
		
			
		
	
	
	
	
		
			
			* and direct mouse support * and direct mouse support * hide cursor if mouse enabled * add config * update docs * sorted usings
		
			
				
	
	
		
			45 lines
		
	
	
		
			No EOL
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			No EOL
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Numerics;
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| using System.Runtime.CompilerServices;
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| 
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| namespace Ryujinx.Input
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| {
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|     /// <summary>
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|     /// A snapshot of a <see cref="IMouse"/>.
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|     /// </summary>
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|     public class MouseStateSnapshot
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|     {
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|         private bool[] _buttonState;
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| 
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|         /// <summary>
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|         /// The position of the mouse cursor
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|         /// </summary>
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|         public Vector2 Position { get; }
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| 
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|         /// <summary>
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|         /// The scroll delta of the mouse
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|         /// </summary>
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|         public Vector2 Scroll { get; }
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| 
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|         /// <summary>
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|         /// Create a new <see cref="MouseStateSnapshot"/>.
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|         /// </summary>
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|         /// <param name="buttonState">The button state</param>
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|         /// <param name="position">The position of the cursor</param>
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|         /// <param name="scroll">The scroll delta</param>
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|         public MouseStateSnapshot(bool[] buttonState, Vector2 position, Vector2 scroll)
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|         {
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|             _buttonState = buttonState;
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| 
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|             Position = position;
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|             Scroll   = scroll;
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|         }
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| 
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|         /// <summary>
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|         /// Check if a given button is pressed.
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|         /// </summary>
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|         /// <param name="button">The button</param>
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|         /// <returns>True if the given button is pressed</returns>
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|         [MethodImpl(MethodImplOptions.AggressiveInlining)]
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|         public bool IsPressed(MouseButton button) => _buttonState[(int)button];
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|     }
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| } |