69 lines
		
	
	
		
			No EOL
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			No EOL
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Ryujinx.Graphics.Gpu.Memory;
 | |
| using System;
 | |
| 
 | |
| namespace Ryujinx.Graphics.Vic
 | |
| {
 | |
|     class StructUnpacker
 | |
|     {
 | |
|         private MemoryAccessor _vmm;
 | |
| 
 | |
|         private ulong _position;
 | |
| 
 | |
|         private ulong _buffer;
 | |
|         private int   _buffPos;
 | |
| 
 | |
|         public StructUnpacker(MemoryAccessor vmm, ulong position)
 | |
|         {
 | |
|             _vmm      = vmm;
 | |
|             _position = position;
 | |
| 
 | |
|             _buffPos = 64;
 | |
|         }
 | |
| 
 | |
|         public int Read(int bits)
 | |
|         {
 | |
|             if ((uint)bits > 32)
 | |
|             {
 | |
|                 throw new ArgumentOutOfRangeException(nameof(bits));
 | |
|             }
 | |
| 
 | |
|             int value = 0;
 | |
| 
 | |
|             while (bits > 0)
 | |
|             {
 | |
|                 RefillBufferIfNeeded();
 | |
| 
 | |
|                 int readBits = bits;
 | |
| 
 | |
|                 int maxReadBits = 64 - _buffPos;
 | |
| 
 | |
|                 if (readBits > maxReadBits)
 | |
|                 {
 | |
|                     readBits = maxReadBits;
 | |
|                 }
 | |
| 
 | |
|                 value <<= readBits;
 | |
| 
 | |
|                 value |= (int)(_buffer >> _buffPos) & (int)(0xffffffff >> (32 - readBits));
 | |
| 
 | |
|                 _buffPos += readBits;
 | |
| 
 | |
|                 bits -= readBits;
 | |
|             }
 | |
| 
 | |
|             return value;
 | |
|         }
 | |
| 
 | |
|         private void RefillBufferIfNeeded()
 | |
|         {
 | |
|             if (_buffPos >= 64)
 | |
|             {
 | |
|                 _buffer = _vmm.ReadUInt64(_position);
 | |
| 
 | |
|                 _position += 8;
 | |
| 
 | |
|                 _buffPos = 0;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| } | 
