* Fix AudioRenderer implementation According to RE: - `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7` - `RequestUpdateAudioRenderer` is updated to `REV7` too Should improve results on recent game and close #718 and #707 * Fix NodeStates.GetWorkBufferSize * Use BitUtils instead of IntUtils * Nits |
||
|---|---|---|
| .. | ||
| Types | ||
| AudioRendererCommon.cs | ||
| BehaviorInfo.cs | ||
| CommandGenerator.cs | ||
| EdgeMatrix.cs | ||
| IAudioDevice.cs | ||
| IAudioRenderer.cs | ||
| MemoryPoolContext.cs | ||
| NodeStates.cs | ||
| PerformanceManager.cs | ||
| Resampler.cs | ||
| SplitterContext.cs | ||
| VoiceContext.cs | ||