| .. | 
		
		
			
			
			
			
				| Buffer | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| CounterEvent | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| Program | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| Renderer | New shader cache implementation (#3194) | 2022-04-10 10:49:44 -03:00 | 
		
			
			
			
			
				| Sampler | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| Texture | Fast path for Inline-to-Memory texture data transfers (#3610) | 2022-08-26 02:16:41 +00:00 | 
		
			
			
			
			
				| Window | Avalonia - Use embedded window for avalonia (#3674) | 2022-09-19 15:05:26 -03:00 | 
		
			
			
			
			
				| BarrierCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| BeginTransformFeedbackCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| ClearBufferCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| ClearRenderTargetColorCommand.cs | Implement HLE macros for render target clears (#3528) | 2022-08-04 21:30:08 +00:00 | 
		
			
			
			
			
				| ClearRenderTargetDepthStencilCommand.cs | Implement HLE macros for render target clears (#3528) | 2022-08-04 21:30:08 +00:00 | 
		
			
			
			
			
				| CommandBufferBarrierCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| CopyBufferCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| DispatchComputeCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| DrawCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| DrawIndexedCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| DrawTextureCommand.cs | Implement DrawTexture functionality (#2747) | 2021-11-10 15:37:49 -03:00 | 
		
			
			
			
			
				| EndHostConditionalRenderingCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| EndTransformFeedbackCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| IGALCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| MultiDrawIndexedIndirectCountCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| MultiDrawIndirectCountCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetAlphaTestCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetBlendStateCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetDepthBiasCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetDepthClampCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetDepthModeCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetDepthTestCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetFaceCullingCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetFrontFaceCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetImageCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetIndexBufferCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetLineParametersCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetLogicOpStateCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetMultisampleStateCommand.cs | Add support for alpha to coverage dithering (#3069) | 2022-07-05 19:58:36 -03:00 | 
		
			
			
			
			
				| SetPatchParametersCommand.cs | Rename ToSpan to AsSpan (#3556) | 2022-08-11 18:07:37 -03:00 | 
		
			
			
			
			
				| SetPointParametersCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetPolygonModeCommand.cs | Initial tessellation shader support (#2534) | 2021-10-18 18:38:04 -03:00 | 
		
			
			
			
			
				| SetPrimitiveRestartCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetPrimitiveTopologyCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetProgramCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetRasterizerDiscardCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetRenderTargetColorMasksCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetRenderTargetScaleCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetRenderTargetsCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetScissorsCommand.cs | Vulkan backend (#2518) | 2022-07-31 18:26:06 -03:00 | 
		
			
			
			
			
				| SetStencilTestCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetStorageBuffersCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetTextureAndSamplerCommand.cs | Vulkan backend (#2518) | 2022-07-31 18:26:06 -03:00 | 
		
			
			
			
			
				| SetTransformFeedbackBuffersCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetUniformBuffersCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetUserClipDistanceCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetVertexAttribsCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| SetVertexBuffersCommand.cs | Removed unused usings. (#3593) | 2022-08-18 18:04:54 +02:00 | 
		
			
			
			
			
				| SetViewportsCommand.cs | Removed unused usings. (#3593) | 2022-08-18 18:04:54 +02:00 | 
		
			
			
			
			
				| TextureBarrierCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| TextureBarrierTiledCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| TryHostConditionalRenderingCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| TryHostConditionalRenderingFlushCommand.cs | Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) | 2021-08-27 00:31:29 +02:00 | 
		
			
			
			
			
				| UpdateRenderScaleCommand.cs | Removed unused usings. (#3593) | 2022-08-18 18:04:54 +02:00 |