* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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|---|---|---|
| .. | ||
| IKFutureSchedulerObject.cs | ||
| KAutoObject.cs | ||
| KernelInit.cs | ||
| KernelResult.cs | ||
| KernelTransfer.cs | ||
| KResourceLimit.cs | ||
| KSynchronizationObject.cs | ||
| KSystemControl.cs | ||
| KTimeManager.cs | ||
| LimitableResource.cs | ||
| MemoryArrange.cs | ||
| MemroySize.cs | ||
| MersenneTwister.cs | ||
| OnScopeExit.cs | ||