 2f16491712
			
		
	
	
		2f16491712
		
			
		
	
	
	
	
		
			
			* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
		
			
				
	
	
		
			32 lines
		
	
	
		
			No EOL
		
	
	
		
			996 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			No EOL
		
	
	
		
			996 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Ryujinx.Graphics.Shader.Instructions;
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| using System;
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| 
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| namespace Ryujinx.Graphics.Shader.Decoders
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| {
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|     class OpCodeFArithImm32 : OpCodeAlu, IOpCodeFArith, IOpCodeImmF
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|     {
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|         public RoundingMode RoundingMode => RoundingMode.ToNearest;
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| 
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|         public FPMultiplyScale Scale => FPMultiplyScale.None;
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| 
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|         public bool FlushToZero { get; }
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|         public bool AbsoluteA   { get; }
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| 
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|         public float Immediate { get; }
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| 
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|         public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeFArithImm32(emitter, address, opCode);
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| 
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|         public OpCodeFArithImm32(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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|         {
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|             int imm = opCode.Extract(20, 32);
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| 
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|             Immediate = BitConverter.Int32BitsToSingle(imm);
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| 
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|             SetCondCode = opCode.Extract(52);
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|             AbsoluteA   = opCode.Extract(54);
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|             FlushToZero = opCode.Extract(55);
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| 
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|             Saturate = false;
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|         }
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|     }
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| } |