* Add multiple color outputs for fragment shaders * Add registers and gal enums * Use textures for framebuffers and split color and zeta framebuffers * Abstract texture and framebuffer targets as an image * Share images between framebuffers and textures * Unstub formats * Add some formats * Disable multiple attachments * Cache framebuffer attachments * Handle format types * Add some rendertarget formats * Code cleanup * Fixup half float types * Address feedback * Disable multiple attachments in shaders * Add A4B4G4R4 image format * Add reversed section for image enums |
||
|---|---|---|
| .. | ||
| BlockLinearSwizzle.cs | ||
| ISwizzle.cs | ||
| LinearSwizzle.cs | ||
| TextureFactory.cs | ||
| TextureHelper.cs | ||
| TextureInfo.cs | ||
| TextureReader.cs | ||
| TextureSwizzle.cs | ||
| TextureWriter.cs | ||